Полной список обновлений Narbacular Drop

[SIZE=7][B]February 1, 2005[/B][/SIZE] [SIZE=5][B]Pre-Alpha[/B][/SIZE] [LIST] [*]All levels created in Hammer Editor, and loadable into the game.
[*]System for success conditions implemented.
[*]Two functional levels with the puzzles fully implemented.
[*]All game objects are implemented.
[*]Camera interpolation will be smoother.
[*]Game Play:
[LIST] [*]The player can view all five level layouts.
[*]The first two levels can be beaten (the door signifying the end of the level can be opened).
[*]Textured prototypes of every level object are in the game and can be viewed.
[*]Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
[*]Transitions through portals are smoother, with less to non-existent flickering.
[*]Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
[*]Impy has some basic path-finding AI.
[/LIST] [/LIST]
Прокрутить вверх